These architectural concepts were created using Adobe Photoshop and Autodesk Maya. The image directly below shows a street scene in the city . . .
The bridge connecting the twin towers was inspired by the Petronas Towers, Malaysia . . .
This is only a very rough basis for the architecture that will feature within my Half-Life 2 level. At the moment it looks very inspired by Tokyo and Shanghai.
Here is some Concept Art that I created for how one of the interior areas of my Half-Life 2 level should look . . .
Subtle, modern furnishings and green plants will give the interiors a fresh, airy feel.
I have been researching into the level design workflow som that I am better prepared when it comes to building my Half-Life 2 single player level. I found some useful articles on http://www.worldofleveldesign.com/ I found this article especially useful . . .http://www.worldofleveldesign.com/categories/level_design_tutorials/worklfow_dm-icyapex-unreal3/level_design_workflow_tutorial.php. . . and this article on how to increase your productivity was also very interesting . . .http://www.worldofleveldesign.com/categories/productivity_goals/60-60-30-of-level-design-productivity.phpIt is important that I am efficient in planning my time to ensure that the level is not rushed.
Lighting is an undeniably important aspect of a game level. Lighting effects can make or break a level and can sometimes be the deciding factor between what makes highly memorable and what makes it 'just another level'. I particularly like the ambience of the lighting in this screenshot from an Unreal Tournament 3 map (shown below) . . .
The lighting from the sun makes the scene look a lot more believable and the blue lights add character. Lighting can also be used to create dynamic, life-like shadow effects such as the details seen in this screenshot of Grand Theft Auto IV (shown below) . . .
Lighting can add as much to the overall mood of a level as colour can. In my level it is vitally important that I get the lighting levels spot on.
Las Vegas is probably the first place that comes to mind for finding reference pictures of bright, colourful lights . . .
The Las Vegas strip at night-time has become one of the world's most iconic settings. When researching for ideas for my game level, pictures of Las Vegas are valuable for lighting reference. The variation of colours is dazzling to the eye . . .
As my Half-Life 2 level is entitled 'Light Pollution', there will be a lot of dramatic lighting effects that will light up the city on a summer's night.