Friday, 22 January 2010
Research - Lighting in Game Levels
Lighting is an undeniably important aspect of a game level. Lighting effects can make or break a level and can sometimes be the deciding factor between what makes highly memorable and what makes it 'just another level'. I particularly like the ambience of the lighting in this screenshot from an Unreal Tournament 3 map (shown below) . . .
The lighting from the sun makes the scene look a lot more believable and the blue lights add character. Lighting can also be used to create dynamic, life-like shadow effects such as the details seen in this screenshot of Grand Theft Auto IV (shown below) . . .
Lighting can add as much to the overall mood of a level as colour can. In my level it is vitally important that I get the lighting levels spot on.
Labels:
game levels,
lighting,
mood,
shadows
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