More photos and comments from the play-test session . . .
"Interesting and fun to play. Good Work, A++" Matt Ware, 3rd year Games Art and Design
"Fantastic stuff! Love the arabic script (very authentic!) Good level design - sentry turrets behind areas of cover. It's all about the magnum for me! Well done." Nigel Potter, 2D game art tutor
"I'm determined to beat this level on the hard setting!" Mark Wickham, 3D workshop tutor
"Good pacing and innovative level design. Really enjoyable experience." Will Tiddy, 3rd year Games Art and Design
The interior of the finance building is looking a lot classier after some texture changes. There is also a certain warm ambience to the atmosphere of the room.
I made some drastic decor changes to the station's toilet block but the feedback that I have recieved on this choice has been positive and people have likened it to the toilets in Chapelfield Mall, Norwich . . .
One of my biggest and most frustrating challanges was getting the buildings around the level's perimeter to look illuminated. I managed to solve this problem by adding a spotlight in front of each building. I am very pleased with the result!
Below are some floor plans that I developed so that I could really set my level's design in stone. I split the train carraige, station platform, waiting room and courtyard into four seperate sections and designed a floor plan for each on A4 graph paper.