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Showing posts with label lights. Show all posts
Showing posts with label lights. Show all posts

Monday, 24 May 2010

Finance Building Interior

The interior of the finance building is looking a lot classier after some texture changes. There is also a certain warm ambience to the atmosphere of the room.

Bright City Lights - Illuminating the buildings

One of my biggest and most frustrating challanges was getting the buildings around the level's perimeter to look illuminated. I managed to solve this problem by adding a spotlight in front of each building. I am very pleased with the result!





Friday, 22 January 2010

Research - Las Vegas Lights

Las Vegas is probably the first place that comes to mind for finding reference pictures of bright, colourful lights . . .

The Las Vegas strip at night-time has become one of the world's most iconic settings. When researching for ideas for my game level, pictures of Las Vegas are valuable for lighting reference. The variation of colours is dazzling to the eye . . .

As my Half-Life 2 level is entitled 'Light Pollution', there will be a lot of dramatic lighting effects that will light up the city on a summer's night.