I have been researching into the level design workflow som that I am better prepared when it comes to building my Half-Life 2 single player level. I found some useful articles on http://www.worldofleveldesign.com/
I found this article especially useful . . .
http://www.worldofleveldesign.com/categories/level_design_tutorials/worklfow_dm-icyapex-unreal3/level_design_workflow_tutorial.php
. . . and this article on how to increase your productivity was also very interesting . . .
http://www.worldofleveldesign.com/categories/productivity_goals/60-60-30-of-level-design-productivity.php
It is important that I am efficient in planning my time to ensure that the level is not rushed.
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