I like to think that I have a unique way of planning out my levels. First of all when I have the initial idea, I like to work it out in my head first and then go into a 3D software package (in this case I used Silo 2) and block out the whole level with minimal detail . . .
I then like to split the level up into seperate sections and dedicated one full page of graph paper dedicated to that level. I fill the page with floor plans, gameplay diagrams and sketches . . .
This helps me to pay more attention to detail and also makes the initial planning of the level a lot more manageable.
No comments:
Post a Comment