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Friday 22 January 2010

Designing - Level Plans

I like to think that I have a unique way of planning out my levels. First of all when I have the initial idea, I like to work it out in my head first and then go into a 3D software package (in this case I used Silo 2) and block out the whole level with minimal detail . . .

I then like to split the level up into seperate sections and dedicated one full page of graph paper dedicated to that level. I fill the page with floor plans, gameplay diagrams and sketches . . .


This helps me to pay more attention to detail and also makes the initial planning of the level a lot more manageable.

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