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Tuesday 17 November 2009

FMPA1 - Light Pollution Cityscape Concept Art

Here is the first piece of concept art that I have produced for the level. It was created using Maya and Photoshop. The buildings were modelled in Maya, textured in Photoshop, rendered in Maya and then exported back into Photoshop. The light and colour effects were added in Photoshop and this piece took roughly 3-4 hours to complete. The main aim with this piece was to emphasis that the level will take place in a vibrantly lit, futuristic city . . .


Next I will focus on creating concept art for the level's streets and building interiors. I will be concentrating on the point of view that the player will witness in the level as this first piece is a bit distant from where the action would take place.

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